Roadmap
Where things actually stand
No hype, no vague promises. Here's what's done, what's being worked on, and what's still ahead. Updated when things actually change.
Phase 1: Discovery
mostly done- Capture and analyze client network traffic
- Map out the API endpoint surface
- Document auth flow (login, session, token refresh)
- Identify required vs optional server responses
Phase 2: Core Server
in progress- Implement auth server (login, registration, sessions)
- Room join protocol and matchmaking basics
- Player state synchronization
- Basic inventory and loadout support
Phase 3: Gameplay
not started- Activity support (Paintball, Dodgeball, Disc Golf)
- Quest framework (Golden Trophy, Jumbotron, Crescendo)
- Maker Pen and invention loading
- Custom room publishing and discovery
Phase 4: Community Infra
not started- Self-hosted server packaging (Docker, guides)
- Server browser / community room list
- Moderation tools for server operators
- Data export tools for creators
The boring work is the important work.
Most of this project is networking code and protocol analysis. It's not glamorous, but getting the server responses right is the difference between "it loads" and "you can actually play paintball with your friends."
